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- package gopool
- import (
- "context"
- "fmt"
- "sync"
- )
- var defaultPool Pool
- var poolMap sync.Map
- func init() {
- defaultPool = NewPool("gopool.DefaultPool", 10000, NewConfig())
- }
- func Go(f func()) {
- CtxGo(context.Background(), f)
- }
- func CtxGo(ctx context.Context, f func()) {
- defaultPool.CtxGo(ctx, f)
- }
- func SetCap(cap int32) {
- defaultPool.SetCap(cap)
- }
- func SetPanicHandler(f func(context.Context, interface{})) {
- defaultPool.SetPanicHandler(f)
- }
- func WorkerCount() int32 {
- return defaultPool.WorkerCount()
- }
- func RegisterPool(p Pool) error {
- _, loaded := poolMap.LoadOrStore(p.Name(), p)
- if loaded {
- return fmt.Errorf("name: %s already registered", p.Name())
- }
- return nil
- }
- func GetPool(name string) Pool {
- p, ok := poolMap.Load(name)
- if !ok {
- return nil
- }
- return p.(Pool)
- }
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