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- // Copyright 2021 ByteDance Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package gopool
- import (
- "context"
- "fmt"
- "sync"
- )
- // defaultPool is the global default pool.
- var defaultPool Pool
- var poolMap sync.Map
- func init() {
- defaultPool = NewPool("gopool.DefaultPool", 10000, NewConfig())
- }
- // Go is an alternative to the go keyword, which is able to recover panic.
- //
- // gopool.Go(func(arg interface{}){
- // ...
- // }(nil))
- func Go(f func()) {
- CtxGo(context.Background(), f)
- }
- // CtxGo is preferred than Go.
- func CtxGo(ctx context.Context, f func()) {
- defaultPool.CtxGo(ctx, f)
- }
- // SetCap is not recommended to be called, this func changes the global pool's capacity which will affect other callers.
- func SetCap(cap int32) {
- defaultPool.SetCap(cap)
- }
- // SetPanicHandler sets the panic handler for the global pool.
- func SetPanicHandler(f func(context.Context, interface{})) {
- defaultPool.SetPanicHandler(f)
- }
- // WorkerCount returns the number of global default pool's running workers
- func WorkerCount() int32 {
- return defaultPool.WorkerCount()
- }
- // RegisterPool registers a new pool to the global map.
- // GetPool can be used to get the registered pool by name.
- // returns error if the same name is registered.
- func RegisterPool(p Pool) error {
- _, loaded := poolMap.LoadOrStore(p.Name(), p)
- if loaded {
- return fmt.Errorf("name: %s already registered", p.Name())
- }
- return nil
- }
- // GetPool gets the registered pool by name.
- // Returns nil if not registered.
- func GetPool(name string) Pool {
- p, ok := poolMap.Load(name)
- if !ok {
- return nil
- }
- return p.(Pool)
- }
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