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- package bx
- import (
- "bytes"
- "encoding/binary"
- )
- type BxAreaDynamic struct {
- BaseArea
- is5K bool
- //
- // id
- // 动态区域编号
- // 注意:该参数只对动态区有效,其他区域为默认
- // 值,动态区必须统一编号,编号从 0 开始递增。
- id byte
- // 行间距
- lineSpace byte
- // 动态区运行模式
- //0—动态区数据循环显示。
- //1—动态区数据显示完成后静止显示最后一页数
- //据。
- //2—动态区数据循环显示,超过设定时间后数据仍
- //未更新时不再显示
- //3—动态区数据循环显示,超过设定时间后数据仍
- //未更新时显示 Logo 信息,Logo 信息即为动态区域
- //的最后一页信息
- //4—动态区数据顺序显示,显示完最后一页后就不
- //再显示
- //5—动态区数据顺序显示,超过设定次数后数据仍
- //未更新时不再显示
- runMode byte
- // 动 态 区 数 据 超 时 时 间 , 单 位 为 秒 / 次 数 ( 若
- // RunMode=5,则表示更新次数)
- timeout int16
- // 是否使能语音播放
- //0 表示不使能语音
- //1 表示播放下文中 Data 部分内容
- //2 表示播放下文中 SoundData 部分内容
- soundMode byte
- soundPerson byte
- soundRepeat byte
- soundVolume byte //todo 默认值0x05
- soundSpeed byte
- soundData []byte
- // extend para len
- extendParaLen byte
- // type setting
- // 属于 extend para
- //typeSetting byte
- // text alignment
- alignment byte
- // single line
- singleLine byte
- // 是否自动换行
- // 是否自动换行
- // 0x01——不自动换行,显示数据在换行时必须插入
- // 换行符
- // 0x02——自动换行,显示内容不需要换行符,但是
- // 只能使用统一的中文字体和英文字体
- autoNewLine byte
- // 显示方式
- //0x01——静止显示
- //0x02——快速打出
- //0x03——向左移动
- //0x04——向右移动
- //0x05——向上移动
- //0x06——向下移动
- dispMode byte
- exitMode byte
- speed byte
- holdTime byte
- data []byte
- }
- func NewBxAreaDynamic(id, runMode, dispMode byte, x uint16, y uint16, w uint16, h uint16, data []byte,
- soundData []byte, is5K bool) *BxAreaDynamic {
- return &BxAreaDynamic{
- BaseArea: NewBxArea(0, x, y, w, h),
- id: id,
- data: data,
- soundData: soundData,
- is5K: is5K,
- timeout: 5,
- runMode: runMode,
- soundMode: 0x02,
- soundPerson: 0x00,
- soundVolume: 0x01,
- soundRepeat: 0x00,
- soundSpeed: 0x10,
- singleLine: 0x02,
- autoNewLine: 0x01,
- dispMode: dispMode,
- speed: 0x0a,
- holdTime: 0x08,
- }
- }
- func NewBxAreaProgram(id, runMode, dispMode byte, x uint16, y uint16, w uint16, h uint16, data []byte,
- is5K bool) *BxAreaDynamic {
- return &BxAreaDynamic{
- BaseArea: NewBxArea(0, x, y, w, h),
- id: id,
- data: data,
- is5K: is5K,
- timeout: 5,
- runMode: runMode,
- soundVolume: 0x05,
- soundSpeed: 0x05,
- singleLine: 0x02,
- autoNewLine: 0x01,
- dispMode: dispMode,
- speed: 0x0a,
- holdTime: 0x08,
- }
- }
- func (b *BxAreaDynamic) Length() int16 {
- return 27 + int16(len(b.data))
- }
- func (b *BxAreaDynamic) Build() []byte {
- w := bytes.NewBuffer(make([]byte, 0, 1024))
- binary.Write(w, binary.LittleEndian, b.typ)
- x8 := b.GetX()
- w8 := b.GetW()
- if b.is5K {
- x8 = b.x / 8
- w8 = b.w / 8
- }
- binary.Write(w, binary.LittleEndian, x8)
- binary.Write(w, binary.LittleEndian, b.GetY())
- binary.Write(w, binary.LittleEndian, w8)
- binary.Write(w, binary.LittleEndian, b.GetH())
- // 动态区编号
- binary.Write(w, binary.LittleEndian, b.id)
- // 行间距
- binary.Write(w, binary.LittleEndian, b.lineSpace)
- // 运行模式
- binary.Write(w, binary.LittleEndian, b.runMode)
- binary.Write(w, binary.LittleEndian, b.timeout)
- binary.Write(w, binary.LittleEndian, b.soundMode)
- if b.soundMode == 0x01 || b.soundMode == 0x02 {
- pr := ((b.soundRepeat << 4) & 0xf0) | (b.soundPerson & 0x0f)
- binary.Write(w, binary.LittleEndian, pr)
- binary.Write(w, binary.LittleEndian, b.soundVolume)
- binary.Write(w, binary.LittleEndian, b.soundSpeed)
- }
- if b.soundMode == 0x02 {
- soundDataLen := len(b.soundData)
- binary.Write(w, binary.LittleEndian, int32(soundDataLen))
- binary.Write(w, binary.LittleEndian, b.soundData)
- }
- // extendParaLen
- binary.Write(w, binary.LittleEndian, b.extendParaLen)
- binary.Write(w, binary.LittleEndian, b.alignment)
- binary.Write(w, binary.LittleEndian, b.singleLine)
- binary.Write(w, binary.LittleEndian, b.autoNewLine)
- binary.Write(w, binary.LittleEndian, b.dispMode)
- binary.Write(w, binary.LittleEndian, b.exitMode)
- binary.Write(w, binary.LittleEndian, b.speed)
- binary.Write(w, binary.LittleEndian, b.holdTime)
- binary.Write(w, binary.LittleEndian, int32(len(b.data)))
- binary.Write(w, binary.LittleEndian, b.data)
- return w.Bytes()
- }
- func (b *BxAreaDynamic) SetSoundMode(soundMode byte) {
- if soundMode > 2 {
- b.soundMode = 0x02
- } else {
- b.soundMode = soundMode
- }
- }
- func (b *BxAreaDynamic) SetSoundPerson(soundPerson byte) {
- if soundPerson > 5 {
- b.soundPerson = 0
- } else {
- b.soundPerson = soundPerson
- }
- }
- func (b *BxAreaDynamic) SetSoundRepeat(soundRepeat byte) {
- if soundRepeat > 15 {
- b.soundRepeat = 15
- } else {
- b.soundRepeat = soundRepeat
- }
- }
- func (b *BxAreaDynamic) SetSoundVolume(soundVolume byte) {
- if soundVolume > 10 {
- b.soundVolume = 10
- } else {
- b.soundVolume = soundVolume
- }
- }
- func (b *BxAreaDynamic) SetSoundSpeed(soundSpeed byte) {
- if soundSpeed < 1 {
- b.soundSpeed = 1
- } else if soundSpeed > 10 {
- b.soundSpeed = 10
- } else {
- b.soundSpeed = soundSpeed
- }
- }
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