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@@ -1,6 +1,9 @@
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package eventServer
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package eventServer
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-import "sync"
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+import (
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+ "math"
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+ "sync"
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+)
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var LhChan = make(chan [2]float64, 20) //传长,高
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var LhChan = make(chan [2]float64, 20) //传长,高
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var WChan = make(chan float64, 20) //传宽
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var WChan = make(chan float64, 20) //传宽
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@@ -21,3 +24,39 @@ func CalcCap() (l, w, h float64) {
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wg.Wait()
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wg.Wait()
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return
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return
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}
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}
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+
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+type Constant struct {
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+ Length float64
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+ Width float64
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+ Height float64
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+ Volume float64
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+}
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+
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+func (c Constant) Calc() float64 {
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+ return c.Length * c.Width * c.Height
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+}
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+
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+func FindBestMatch(constants []Constant, variable Constant) Constant {
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+ bestMatch := constants[0]
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+ bestMatchScore := CalculateMatchScore(bestMatch, variable)
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+ for i := 1; i < len(constants); i++ {
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+ score := CalculateMatchScore(constants[i], variable)
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+ if score < bestMatchScore ||
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+ (score == bestMatchScore && constants[i].Length > bestMatch.Length) ||
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+ (score == bestMatchScore && constants[i].Length == bestMatch.Length && constants[i].Height > bestMatch.Height) ||
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+ (score == bestMatchScore && constants[i].Length == bestMatch.Length && constants[i].Height == bestMatch.Height && constants[i].Width > bestMatch.Width) {
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+ bestMatch = constants[i]
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+ bestMatchScore = score
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+ }
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+ }
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+
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+ return bestMatch
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+}
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+
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+func CalculateMatchScore(constant, variable Constant) float64 {
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+ //lengthScore := math.Abs(float64(constant.Length - variable.Length))
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+ //widthScore := math.Abs(float64(constant.Width - variable.Width))
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+ //heightScore := math.Abs(float64(constant.Height - variable.Height))
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+
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+ return math.Abs(variable.Calc() - constant.Calc())
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+}
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